![]() Using Aion or Prototype did not allow water to be fixed properly. It is necessary to *remove* the Nvidia profile for this game using Nvidia Inspector (see below). If anyone knows how to deal with this, please let me know.ģ. I removed distant trees because they rendered too close, and trying to push them back just made them clip so much they disappeared. There are no Pixel shaders to see if this could be fixed.Ģ. So from a distance, halos can look clipped. Halos are significantly better than they were, but ultimately the technique used to create the halo/highlighting seems a bit of a bodge and its showing up in 3D. ![]() ![]() ![]() I have made a video available (and extra screenshots) here: Fable TLC Videoġ. Provided two convergence presets (high/low) as some menus require lower convergence Disabled distant objects which rendered too closeĩ. ![]()
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